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Stinkybox

2018

Solo Creator / Game Designer / Programmer / 2D artist

Student Project

Stinkybox is a wacky 2D platformer where players control a sentient box navigating a hazardous fantasy world filled with traps, enemy knights, and collectible burgers and pizza. Armed with platforming moves like double jumps, wall jumps, and a unique "Flatulation Boost" fueled by fast food, players must outwit enemies, dodge spinning maces, and survive perilous obstacles to reach the toilet at the end of each level.

As a solo developer, I created the entire prototype during my Junior year at SCAD, overcoming the challenge of building a digital game without prior programming experience. This project tested my ability to design mechanics, systems, and levels while developing a cohesive and humorous theme.

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Game Design:

  • Developed core gameplay mechanics, including a physics-based movement system, player abilities (Flatulation Boost, double jump, wall jump)

  • Designed and implemented an energy system fueled by pickups like burgers and pizza.

  • Designed obstacles and traps, including spike traps and rotating maces, and a simple AI for roaming enemy knights.

My Contributions

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Level and System Design:

  • Designed a non-linear platforming level featuring checkpoints (marked by toilet paper rolls), enemy encounters, collectible coins, and the final level objective—a flushable toilet that transitions to the next stage.

Visual and Audio Design:

  • Created placeholder art, particle effects, and sound effects to enhance the humor and theme of the game.

Iteration and Tuning:

  • Focused on improving the game feel by fine-tuning mechanics, enemy behavior, and platforming challenges to create a satisfying and dynamic experience.

Technical Learning:

  • Learned and implemented basic programming techniques to build interactive systems, UI elements (menu and pause screens), and player interactions in a game engine.

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Results:

  • Marked a significant milestone in my growth as a game developer, being my first solo digital game prototype.

  • Demonstrated my ability to tackle all aspects of development, including design, programming, and asset creation, despite limited prior experience.

  • Built foundational skills in game design, creative problem-solving, and rapid iteration.

  • Highlighted my ability to create quirky, memorable experiences with unique mechanics and humorous themes.

  • Served as a stepping stone to more polished projects, reinforcing my passion for developing engaging and fun gameplay.

© 2025 Kevin Kusler

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